Why native matters
Geometry processing, path generation, and export stay local and performant without leaning on a remote engine.
Under the hood
PocketSlicer keeps the UX native and the heavy geometry work close to the metal. The result is a touch-first workflow that still respects the real mechanics of slicing.
Home, workspace, settings, profiles, progress, result, and legal surfaces tuned for phones.
Slice config, project persistence, profile repositories, and workspace session state.
Primitive-only crossings keep the native boundary narrow and maintainable.
STL and 3MF loading, plane-sweep slicing, walls, infill, support logic, and G-code writing in C++17.
Geometry processing, path generation, and export stay local and performant without leaning on a remote engine.
The app keeps Android UI conventions, Material 3 structure, and fast interaction loops instead of embedding a desktop shell.
The same viewport handles model rendering and sliced layer visualization, which keeps the preview flow coherent.
Recent plates, selected presets, slice summaries, and export locations remain on the device through Room-backed persistence.
Product honesty
The site makes it clear that PocketSlicer is already capable and end-to-end, while also acknowledging that advanced desktop-class features like multi-extrusion, seam painting, adaptive layers, and more sophisticated offset logic remain future work.